Game Genie Code Street Fighter 2 Cheats Arcade

1. BD62-672A 90 seconds per battle instead of 99

When the blue Street Fighter II logo appears, get ready. As soon as the buildings in the background start to fade out, press DOWN, Z, UP, X, A, B, C on controller one. Submitted by Syndish. Hidden Cinema; To see the hidden ending, beat a one player game on a difficulty rating of at least four stars. Submitted by Syndish.

  1. Street Fighter EX Email this Page Printer Friendly Version Play as Akuma: To play as Akuma, highlight Ryu, hold Start and push Down, Down, Down, Up, Up, Up.
  2. 99-hit Super Combo: While player one is doing is super combo, have player 2 join in. The number of hits will keep going up until it reaches 99. Extra Hits on Super Combos: While doing a super combo, slide your hand back and forth on the buttons pressing the same strength punch and kick simultaneously. Do this as fast as you can. 95% of the time you'll only get a few more hits but if you do it.
2. 6D62-672A 80 seconds per battle
3. 5D62-672A 70 seconds per battle
4. 1D62-672A 60 seconds per battle
5. 9D62-672A 50 seconds per battle
6. 0D62-672A 40 seconds per battle
7. 7D62-672A 30 seconds per battle
8. 4D62-672A 20 seconds per battle
9. FD62-672A 10 seconds per battle
10. DF80-AD64 Win 1 bout to win the match instead of 2 out of 3--must switch off effects before fighting M. Bison(tm)
11. EDBE-0F09 Dizziness wears off very quickly
12. C9BE-0DA9 Dizziness lasts longer--on harder levels, won't work on computer
13. BB63-6D2A 99 seconds in 1st bonus round instead of 40
14. BD63-6D2A 90 seconds in 1st bonus round
15. 6D63-6D2A 80 seconds in 1st bonus round
16. 5D63-6D2A 70 seconds in 1st bonus round
17. 1D63-6D2A 60 seconds in 1st bonus round
18. 9D63-6D2A 50 seconds in 1st bonus round
19. 7D63-6D2A 30 seconds in 1st bonus round
20. 4D63-6D2A 20 seconds in 1st bonus round
21. FD63-6D2A 10 seconds in 1st bonus round
22. 4DC6-6493 Championship mode on
23. 6DCF-D764 + FFCF-D7A4 Advance to next level when you
continue (must switch off before you continue on M. Bison(tm) stage)
NOTE: FOR CODES 24 THRU 34, DO NOT CHOOSE THE CHARACTER YOU
WANT TO ALWAYS FIGHT
24. CBA0-AF64 + EEA0-AFA4 Always fight Ryu(tm)
25. CBA0-AF64 + DDA0-AFA4 Always fight Honda(tm)
26. CBA0-AF64 + DFA0-AFA4 Always fight Blanka(tm)
27. CBA0-AF64 + D4A0-AFA4 Always fight Guile(tm)
28. CBA0-AF64 + D7A0-AFA4 Always fight Ken(tm)
29. CBA0-AF64 + D0A0-AFA4 Always fight Chun-Li(tm)
30. CBA0-AF64 + D9A0-AFA4 Always fight Zangief(tm)
31. CBA0-AF64 + D1A0-AFA4 Always fight Dhalsim(tm)
32. CBA0-AF64 + DBA0-AFA4 Always fight Balrog(tm)
33. CBA0-AF64 + DCA0-AFA4 Always fight Vega(tm)
34. CBA0-AF64 + D6A0-AFA4 Always fight Sagat(tm)
35. B9A0-AF04 Fight M. Bison(tm)
36. DDA4-A404 + 6DA4-A764 Always fight on bonus stage 1
37. DDA7-AF04 + DDA7-A4A4 Always fight on bonus stage 2
FOR CODES 38 AND 39, ZANGIEF'S PILE DRIVER DOES LESS DAMAGE
38. 3CA4-DD67 + FEA4-DFD7 High throw and grab damage
39. 3CA4-DD67 + EEA4-DFD7 Minimum throw and grab damage
40. 503E-04DF_Player dies after getting hit by 2 blows
41. 60AC-AFD4_Both players start with 3/4 energy (1/4 damage)

Game Genie Code Street Fighter 2 Cheats Arcade Game Play


42. 96AC-AFD4_Both players start with 1/2 energy (1/2 damage)
43. 4AAC-AFD4_Both players start with 1/4 energy (3/4 damage)
44. C2CC-A7DF_Round number does not advance (can't fight to a draw)
45. DF81-A704_1 draw ends fight in VS. battleGame Genie Code Street Fighter 2 Cheats Arcade
46. 893E-04DF_Most punches and kicks do no damage
47. DDAC-AFD4_Both players start with no energy (1 hit and you're dead)
48. DDAC-AF64_Player 1 starts with no energy (1 hit and he's dead)
49. 1C65-DF00_Players move faster
50. D965-DF00_Some special moves are faster
51. DD61-6DA9_Both players can do special moves in the air
52. 73A5-DF60_Dragon punch does not go as high
53. 2AA5-DF60_Dragon punch goes higher
54. DD84-DD01_Some special moves are easier to perform (Edmond Honda(tm): Sumo Head Butt(tm); Blanka(tm): Rolling Attack(tm); Guile(tm): Flash Kick(tm); Guile(tm): Sonic Boom(tm); Chun Li(tm): Whirlwind Kick(tm))
55. DFA0-DDA0 + ADA0-DFD0 No pause after throwing a Fireball
56. 6D25-A467 + 6F25-A4A7 Players can hit each other no matter where they are
57. DAB8-A761 Do special moves by just pressing buttons (may make Fireballs lower)
Note: You can customize codes 58 thru 78 to your liking by using
programming method #3 in the Game Genie(tm) codebook.

New Game Genie Codes

58. DDB8-ADF3 Fireballs are lower to the ground
59. 1DB8-ADF3 Fireballs are higher off the ground
60. DDE3-DF01 Fireballs, Sonic Booms and Yoga Fires(tm) always go to the right (thrown to the left, they go backwards)
61. EEB8-A793 Light Fireballs, Sonic Booms and Yoga Fires are slower
62. EBB8-A793 Light Fireballs, Sonic Booms and Yoga Fires are faster
63. EDB8-A793 Light Fireballs, Sonic Booms and Yoga Fires are super fast
64. EEB8-A723 Medium Fireballs, Sonic Booms and Yoga Fires are slower
65. EBB8-A723 Medium Fireballs, Sonic Booms and Yoga Fires are faster
66. EDB8-A723 Medium Fireballs, Sonic Booms and Yoga Fires are super fast
67. EEBA-AD93 Hard Fireballs, Sonic Booms and Yoga Fires are slower
68. EBBA-AD93 Hard Fireballs, Sonic Booms and Yoga Fires are faster
69. EDBA-AD93 Hard Fireballs, Sonic Booms and Yoga Fires are super fast

Game Genie Code Street Fighter 2 Cheats Arcade Games

70. DDB1-D4F3 + EEB1-D7B3 Light Sumo Head Butts and Rolling Attacks are slower
71. DBB1-D4F3 + EBB1-D7B3 Light Sumo Head Butts and Rolling Attacks are faster
72. F9B1-D4F3 + EDB1-D7B3 Light Sumo Head Butts and Rolling Attacks are super fast
73. DDB1-D4B3 + EEB5-DDF3 Medium Sumo Head Butts and Rolling Attacks are slower
74. DCB1-D4B3 + E5B5-DDF3 Medium Sumo Head Butts and Rolling Attacks are faster
75. F1B1-D4B3 + 33B5-DDF3 Medium Sumo Head Butts and Rolling Attacks are super fast
76. DDB1-D7F3 + EEB5-DDB3 Hard Sumo Head Butts and Rolling Attacks are slower
77. D8B1-D7F3 + E9B5-DDB3 Hard Sumo Head Butts and Rolling Attacks are faster
78. F5B1-D7F3 + 32B5-DDB3 Hard Sumo Head Butts and Rolling Attacks are super fast
79. 6DA4-6707 Most special moves disabled (computer can still do them, Zangief(tm) can still do Spinning Clothesline(tm))
80. CB61-07A4 Invisible Fireballs, Sonic Booms, Yoga Fires and Yoga Flames(tm)
81. 1868-0D6C No Fireballs, Sonic Booms or Yoga Fires, makes Yoga Flame invisible

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