Sonic The Hedgehog Game Gear Cheat Codes

100% walkthrough with all the chaos emeralds collected. Tails is kidnapped by Dr. Eggman and Sonic must rescue him. This game is fine in our opinion.

The following are known Game Genie Codes for Sonic the Hedgehog 2 on SEGA Genesis.

    There are two versions of the game, if the codes for “Version A” below do not work, use the “Version B” codes further down the list.
  1. Master Code – Must Be On
    ATBT-AA4E
    Note: It is known this is required on emulators but may not be required on an actual Genesis console.
  2. Invisible Sonic
    R0TA-DERP
  3. Enable Debugger
    AE7T-AAE2
  4. Sonic’s Ring Count Goes To 99 You Get Hit 4
    NNTT-CACY
  5. Tails’ Ring Count Goes To 99 When You Get Hit 5
    NNTT-CADJ
  6. Don’t Use Up Rings To Maintain Transformation of Super Sonic
    ACZT-CAFY
  7. Become Super Sonic With 0 Rings
    ACZT-CACJ
  8. Become Super Sonic With 0 Emeralds
    ACZT-CACA
  9. The Regular Level Music Plays When Super Sonic, Instead of The Super Theme
    ADFT-8AF6
  10. Version A Codes

  11. Rings Worth 2 (Player 1
    SAST-DJ1A
  12. Rings Worth 3 (Player 1)
    SAST-DN1A
  13. Rings Worth 4 (Player 1)
    SAST-DT1A
  14. Rings Worth 5 (Player 1)
    SAST-DY1A
  15. Rings Worth 6 (Player 1)
    SAST-D21A
  16. Rings Worth 7 (Player 1)
    SAST-D61A
  17. Rings Worth 8 (Player 1)
    SAST-DA1A
  18. Start With 1 Life Instead Of 3 (Player 1)
    AE8A-AAD2
  19. Start With 5 Lives (Player 1)
    AY8A-AAD2
  20. Start With 7 Lives (Player 1)
    A68A-AAD2
  21. Start With 9 Lives (Player 1)
    BE8A-AAD2
  22. Start With 25 Lives (Player 1)
    DE8A-AAD2
  23. Start With 50 Lives (Player 1)
    GJ8A-AAD2
  24. Start With 75 Lives (Player 1)
    KN8A-AAD2
  25. Start With 99 Lives (Player 1)
    NN8A-AAD2
  26. Infinite Lives (Player 1)
    JW3A-CA4J
  27. Rings Worth 2 (Player 2)
    SATA-DJVW
  28. Rings Worth 3 (Player 2)
    SATA-DNVW
  29. Rings Worth 4 (Player 2)
    SATA-DTVW
  30. Rings Worth 5 (Player 2)
    SATA-DYVW
  31. Rings Worth 6 (Player 2)
    SATA-D2VW
  32. Rings Worth 7 (Player 2)
    SATA-D6VW
  33. Rings Worth 8 (Player 2)
    SATA-DAVW
  34. Start With 1 Life Instead Of 3 (Player 2)
    AE8A-AAD8
  35. Start With 5 Lives (Player 2)
    AY8A-AAD8
  36. Start With 7 Lives (Player 2)
    A68A-AAD8
  37. Start With 9 Lives (Player 2)
    BE8A-AAD8
  38. Start With 25 Lives (Player 2)
    DE8A-AAD8
  39. Start With 50 Lives (Player 2)
    GJ8A-AAD8
  40. Start With 75 Lives (Player 2)
    KN8A-AAD8
  41. Start With 99 Lives (Player 2)
    NN8A-AAD8
  42. Infinite Lives (Player 2)
    JXGA-CA7G
  43. Jump Lower
    KBVT-CAE2
  44. Jump A Little Higher
    FVVT-CAE2
  45. Jump A Lot Higher
    EBVT-CAE2
  46. Jump Really High
    CBVT-CAE2
  47. Sonic Stays Invincible For A Shorter Time After Getting Hit
    A02T-CAF8
  48. Sonic Stays Invincible For A Longer Time After Getting Hit
    982T-CAF8
  49. Sonic Becomes Invisible And Invincible For The Rest Of The Level After Getting Hit (Must Have At Least One Ring – Switch Off And Then On To Make Sonic Visible)
    ALTA-CA8N
  50. Once Invincible (Stars), Sonic Stays Invincible For The Rest Of The Level
    ALTA-CA9J
  51. Sonic Doesn’t Lose Rings When Hit
    ATTT-CA4W
  52. Tails Doesn’t Lose Rings When Hit
    ATTT-CA5G
  53. Sonic Needs Only 1 Ring Instead Of 50 To Enter Special Stage After Touching A Star Post
    AH2T-CAH6
  54. Rings Worth 2 In Special Stages (Sonic)
    SBJA-HJWJ
  55. Rings Worth 3 In Special Stages (Sonic)
    SBJA-HNWJ
  56. Rings Worth 4 In Special Stages (Sonic)
    SBJA-HTWJ
  57. Rings Worth 5 In Special Stages (Sonic)
    SBJA-HYWJ
  58. Rings Worth 6 In Special Stages (Sonic)
    SBJA-H2WJ
  59. Rings Worth 7 In Special Stages (Sonic)
    SBJA-H6WJ
  60. Rings Worth 8 In Special Stages (Sonic)
    SBJA-HAWJ
  61. Rings Worth 2 In Special Stages (Tails)
    SBJA-HJWR
  62. Rings Worth 3 In Special Stages (Tails)
    SBJA-HNWR
  63. Rings Worth 4 In Special Stages (Tails)
    SBJA-HTWR
  64. Rings Worth 5 In Special Stages (Tails)
    SBJA-HYWR
  65. Rings Worth 6 In Special Stages (Tails)
    SBJA-H2WR
  66. Rings Worth 7 In Special Stages (Tails)
    SBJA-H6WR
  67. Rings Worth 8 In Special Stages (Tails)
    SBJA-HAWR
  68. Need 0 Chaos Emeralds To Become Super Sonic (In Addition To Rings)
    ACZT-CACA
  69. Need 1 Chaos Emerald To Become Super Sonic (In Addition To Rings)
    AGZT-CACA
  70. Need 2 Chaos Emeralds To Become Super Sonic (In Addition To Rings)
    ALZT-CACA
  71. Need 3 Chaos Emeralds To Become Super Sonic (In Addition To Rings)
    ARZT-CACA
  72. Need 4 Chaos Emeralds To Become Super Sonic (In Addition To Rings)
    AWZT-CACA
  73. Need 5 Chaos Emeralds To Become Super Sonic (In Addition To Rings)
    A0ZT-CACA
  74. Need 6 Chaos Emeralds To Become Super Sonic (In Addition To Rings)
    A4ZT-CACA
  75. Need 1 Ring To Become Super Sonic (In Addition To Chaos Emeralds – Don’t Lose Rings With Time
    AGZT-CACJ
    K4ZT-CA9N
  76. Need 5 Rings To Become Super Sonic (In Addition To Chaos Emeralds)
    A0ZT-CACJ
  77. Need 10 Rings To Become Super Sonic (In Addition To Chaos Emeralds)
    BLZT-CACJ
  78. Need 25 Rings To Become Super Sonic (In Addition To Chaos Emeralds)
    DGZT-CACJ
  79. Need 40 Rings To Become Super Sonic (In Addition To Chaos Emeralds)
    FCZT-CACJ
  80. Super Sonic Doesn’t Lose Rings With Time
    K4ZT-CA9N
  81. Level Select Menu (At Title Screen, Hold Down A While Pressing Start)
    RE8A-A60W
  82. Start Most Levels With Some Rings (1-Player Game Only – The Number Of Rings Varies With The Stage, And You Can Still Lose Rings)
    2VAT-BCRN
  83. Version B Codes

  84. Rings Worth 2 (Player 1)
    SATA-DJTJ
  85. Rings Worth 3 (Player 1)
    SATA-DNTJ
  86. Rings Worth 4 (Player 1)
    SATA-DTTJ
  87. Rings Worth 5 (Player 1)
    SATA-DYTJ
  88. Rings Worth 6 (Player 1)
    SATA-D2TJ
  89. Rings Worth 7 (Player 1)
    SATA-D6TJ
  90. Rings Worth 8 (Player 1)
    SATA-DATJ
  91. Start With 1 Life Instead Of 3 (Player 1)
    AE8A-AADN
  92. Start With 5 Lives (Player 1)
    AY8A-AADN
  93. Start With 7 Lives (Player 1)
    A68A-AADN
  94. Start With 9 Lives (Player 1)
    BE8A-AADN
  95. Start With 25 Lives (Player 1)
    DE8A-AADN
  96. Start With 50 Lives (Player 1)
    GJ8A-AADN
  97. Start With 75 Lives (Player 1)
    KN8A-AADN
  98. Start With 99 Lives (Player 1)
    NN8A-AADN
  99. Infinite Lives (Player 1)
    JW3A-CA4Y
  100. Rings Worth 2 (Player 2)
    SATA-DJW8
  101. Rings Worth 3 (Player 2)
    SATA-DNW8
  102. Rings Worth 4 (Player 2)
    SATA-DTW8
  103. Rings Worth 5 (Player 2)
    SATA-DYW8
  104. Rings Worth 6 (Player 2)
    SATA-D2W8
  105. Rings Worth 7 (Player 2)
    SATA-D6W8
  106. Rings Worth 8 (Player 2)
    SATA-DAW8
  107. Start With 1 Life Instead Of 3 (Player 2)
    AE8A-AADW
  108. Start With 5 Lives (Player 2)
    AY8A-AADW
  109. Start With 7 Lives (Player 2)
    A68A-AADW
  110. Start With 9 Lives (Player 2)
    BE8A-AADW
  111. Start With 25 Lives (Player 2)
    DE8A-AADW
  112. Start With 50 Lives (Player 2)
    GJ8A-AADW
  113. Start With 75 Lives (Player 2)
    KN8A-AADW
  114. Start With 99 Lives (Player 2)
    NN8A-AADW
  115. Infinite Lives (Player 2)
    JXGA-CA7W
  116. Jump Lower
    KBVT-CAE2
  117. Jump A Little Higher
    FVVT-CAE2
  118. Jump A Lot Higher
    EBVT-CAE2
  119. Jump Really High
    CBVT-CAE2
  120. Sonic Stays Invincible For A Shorter Time After Getting Hit
    A02T-CAGL
  121. Sonic Stays Invincible For A Longer Time After Getting Hit
    982T-CAGL
  122. Sonic Becomes Invisible And Invincible For The Rest Of The Level After Getting Hit (Must Have At Least One Ring – Switch Off And Then On To Make Sonic Visible)
    ALTA-CA82
  123. Once Invincible (Stars), Sonic Stays Invincible For The Rest Of The Level
    ALTA-CA9Y
  124. Sonic Doesn’t Lose Rings When Hit
    ATTT-CA58
  125. Tails Doesn’t Lose Rings When Hit
    ATTT-CA6W
  126. Sonic Needs Only 1 Ring Instead Of 50 To Enter Special Stage After Touching A Star Post
    AH2T-CAHN
  127. Rings Worth 2 In Special Stages (Sonic)
    SBJA-HJV2
  128. Rings Worth 3 In Special Stages (Sonic)
    SBJA-HNV2
  129. Rings Worth 4 In Special Stages (Sonic)
    SBJA-HTV2
  130. Rings Worth 5 In Special Stages (Sonic)
    SBJA-HYV2
  131. Rings Worth 6 In Special Stages (Sonic)
    SBJA-H2V2
  132. Rings Worth 7 In Special Stages (Sonic)
    SBJA-H6V2
  133. Rings Worth 8 In Special Stages (Sonic)
    SBJA-HAV2
  134. Rings Worth 2 In Special Stages (Tails)
    SBJA-HJV8
  135. Rings Worth 3 In Special Stages (Tails)
    SBJA-HNV8
  136. Rings Worth 4 In Special Stages (Tails)
    SBJA-HTV8
  137. Rings Worth 5 In Special Stages (Tails)
    SBJA-HYV8
  138. Rings Worth 6 In Special Stages (Tails)
    SBJA-H2V8
  139. Rings Worth 7 In Special Stages (Tails)
    SBJA-H6V8
  140. Rings Worth 8 In Special Stages (Tails)
    SBJA-HAV8
  141. Need 0 Chaos Emeralds To Become Super Sonic (In Addition To Rings)
    ACZT-CACN
  142. Need 1 Chaos Emerald To Become Super Sonic (In Addition To Rings)
    AGZT-CACN
  143. Need 2 Chaos Emeralds To Become Super Sonic (In Addition To Rings)
    ALZT-CACN
  144. Need 3 Chaos Emeralds To Become Super Sonic (In Addition To Rings)
    ARZT-CACN
  145. Need 4 Chaos Emeralds To Become Super Sonic (In Addition To Rings)
    AWZT-CACN
  146. Need 5 Chaos Emeralds To Become Super Sonic (In Addition To Rings)
    A0ZT-CACN
  147. Need 6 Chaos Emeralds To Become Super Sonic (In Addition To Rings)
    A4ZT-CACN
  148. Need 1 Ring To Become Super Sonic (In Addition To Chaos Emeralds – Don’t Lose Rings With Time
    AGZT-CACY
    K4ZT-CA92
  149. Need 5 Rings To Become Super Sonic (In Addition To Chaos Emeralds)
    A0ZT-CACY
  150. Need 10 Rings To Become Super Sonic (In Addition To Chaos Emeralds)
    BLZT-CACY
  151. Need 25 Rings To Become Super Sonic (In Addition To Chaos Emeralds)
    DGZT-CACY
  152. Need 40 Rings To Become Super Sonic (In Addition To Chaos Emeralds)
    FCZT-CACY
  153. Super Sonic Doesn’t Lose Rings With Time
    K4ZT-CA92
  154. Level Select Menu (At Title Screen, Hold Down A While Pressing Start)
    RE8A-A60G
  155. Start Most Levels With Some Rings (1-Player Game Only – The Number Of Rings Varies With The Stage, And You Can Still Lose Rings)
    2VAT-BCRA
  156. One Hit And You Are Invincible
    982T-C9F8

Do you know any additional codes for this game? Is there an error listed above? Let us know about it and we’ll update the list.

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  • Sonic the Hedgehog 2 is a 2D platforming game in the Sonic the Hedgehog series developed by Aspect and released by Sega. The game is released in-between Octo.

Code Indexes for SEGA Genesis / Mega Drive

Strategy Guide/Walkthrough/FAQ
Level select

At the title screen, press Up, Down, Left, Right, Y, X to unlock all levels.

Sonic the hedgehog game downloadSpecial Zone entrance

Collect 50 rings, and finish the stage for there to be a giant ring entrance to the Special Zone.

You can almost always have the Special Zone entrance open (the giant ring next to the sign at the end of level Acts 1 and 2) by not losing your rings. If you do lose your rings, when you pass a checkpoint, intentionally die, then continue through the level without losing any rings. This works about 80% of the time.

Infinite lives

Sonic The Hedgehog Game Gear Cheat Codes Fandom

Sonic the hedgehog game online

Collect the extra life at the very bottom of Green Hill Zone - Act 3. Accumulate 100 rings to obtain another extra life. Collect a third extra life located at the top of the loop-the-loop. Intentionally lose a life, and repeat the process as many times as desired.

Bonus points

Sonic The Hedgehog Game Download

Successfully complete Green Hill Zone 1-1 or 1-2 in 29 seconds or less to get a 50,000 points bonus.

Hidden 10,000 point Sonic Posts locations

Search the indicated locations to find all hidden 10,000 point bonus Sonic Posts. Note: There are no Sonic Posts in any Zone 3.

Sonic Games

    Green Hill Zone 1: When Sonic passes this zone, make sure he passes over the last tree. A 10,000 point bous is hidden there.

    Green Hill Zone 2: When Sonic passes this zone, make sure he passes between the second and third palm tree. A 10,000 point bonus is hidden there.

    Marble Zone 1: When you see the 'SONIC HAS PASSED ACT 1' message, you should noticed three columns. To the right of the third column, pass over the little area to get the 10,000 point bonus. In order for this to happen, you should use [Jump] as much as possible to get him to reach the point bonus.

    Marble Zone 2: When you see the 'SONIC HAS PASSED ACT 2' message, pass his body over the right side of the screen to get the 10,000 point bonus. In order for this to happen, you should use [Jump] as much as possible to get him to reach the point bonus.

    Spring Yard Zone 1: The 10,000 point bonus is directly above the sign.

    Spring Yard Zone 2: The 10,000 point bonus is just above the blue post prior to the sign. It is closest to the left side of the screen.

    Labyrinth Zone 1: The 10,000 point bonus is on the ceiling nearest the right side of the screen.

    Labyrinth Zone 2: The 10,000 point bonus is on the top right hand corner of the screen.

    Star Light Zone 1: The 10,000 point bonus is slightly above the top right hand corner of the screen. When you hit it, you can just barely see the bottom left hand corner of the point when you return to the ground.

    Star Light Zone 2: The 10,000 point bonus can be obtained by having Sonic jump on top of the second lamp post that can be viewed from the screen. When you return to the ground, you cannot see the point.

    Scrap Brain Zone 1: Under the ground, you will see a series of pipes that seems to go in this pattern: 'l n l'. The 10,000 point bonus is above the first 'l' (pipe). It may be complicated to reach.

    Scrap Brain Zone 2: No points in this zone.

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